Gist 9f1866b3965ddc7be2705538ed72f3c9
✓ Published0🌍 Public
Aandybak
Last edited Sep 4, 2017
Created on Sep 4, 2017
This visualization renders a raymarched shader scene in Unity, showing two intersecting spheres whose sizes and positions are modulated by a repeating sine wave. The code in `spheres.cginc` defines a distance function that combines a static sphere with a second sphere whose radius oscillates via `_SinTime`, using a smooth maximum operation to merge their shapes. The scene is generated entirely on the GPU through the shader, with no external data source, and the repeating pattern is created by applying a modulo operation to the position coordinates.
AI-generated description