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Gist 9ac5da62d5cfb04afdbd9a658b9ff06a

✓ Published0🌍 Public
Aandybak
Last edited Aug 29, 2017
Created on Aug 29, 2017

A raymarched SDF scene animates a rotating polar-mirrored structure, alternating between a box and a sphere while a central guard region constrains the shape. The effect relies on a custom distance function in `polar.cginc`, using `pModPolar` for angular repetition, `Box` and `Sphere` primitives, and a `fBoxCheap` guard. Time-driven rotation via `_Time.x` continuously modifies the mirror angle. The rendering approach is typical of shader-based raymarching, with no external data source or JavaScript library involved.

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