Gist 92b2b6610d2371b2da7c34152657f751
✓ Published0🌍 Public
Aandybak
Last edited Aug 12, 2020
Created on Aug 12, 2020
This visualization demonstrates Möbius transformations applied to a 3D object in real time. A shader written in Unity’s ShaderLab and CG/HLSL takes each vertex, performs a reverse stereographic projection onto a 3-sphere, rotates the hypersphere in 4D space, then projects back to flat 3D. The user controls the rotation amount via the `_Amount` slider. The surface shader uses the Standard lighting model and applies vertex colors, with adjustable saturation, smoothness, and metallic properties through exposed parameters.
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