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Gist 308bcb11118691fecda084c5b1aba814

✓ Published0🌍 Public
Aandybak
Last edited Aug 29, 2017
Created on Aug 29, 2017

This visualization shows a raymarched 3D scene where a box and a sphere blend together, with a small protective void around the object. The shape repeats in a mirrored grid pattern that scrolls over time, driven by the `_Time.x` uniform. The code defines signed distance functions in a Unity shader file (`weirdboxes.cginc`), using custom `fBox`, `fBoxCheap`, and `pModMirror2` functions to compute the scene geometry, with a guard term that adds a thin hollow shell around the result.

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