Wow 3D Map
A 3D terrain map of the World of Warcraft game world visualizes player connection data per zone using animated pie chart sprites. Interactive Three.js rendering with WebGL displays the heightmap-generated landscape, while D3 pie layouts draw sector proportions onto canvas textures applied as sprites. The visualization uses OrbitControls for camera navigation and a custom fragment shader for texturing the terrain mesh, with player data loaded from CSV.
AI-generated descriptionthis visualization shows WOW Playing map in order to visualize the data from Avatar History Dataset. To answer the question of How many Players are connected every single hour?, in order to find possible pattern in the playing time. However, to anwser this question it was required to perfom some data manipulation: such as Converting DAte and Time FOrmat in to Only Hours (Numerical), since the data is depicted per hourse over 12 hours. Finally, the data was that by the Player Id and Time, to obtain the Total Numbers of Players that were connected at which particular hour.
Design using Three.js and D3.