Wow 3D Map
This visualization presents a three-dimensional map of the World of Warcraft game world, with each zone overlaid by a pie chart showing the distribution of player character classes. The pie charts use d3.arc and d3.pie to draw the segments onto canvas textures, which are then mapped onto sprites and positioned within the 3D scene. The terrain mesh is generated using Three.js with custom vertex and fragment shaders that displace vertices based on a heightmap image. Player connection data from a CSV file is filtered by timestamp and zone to drive the chart values.
AI-generated descriptionthis visualization shows WOW Playing map in order to visualize the data from Avatar History Dataset. To answer the question of How many Players are connected every single hour?, in order to find possible pattern in the playing time. However, to anwser this question it was required to perfom some data manipulation: such as Converting DAte and Time FOrmat in to Only Hours (Numerical), since the data is depicted per hourse over 12 hours. Finally, the data was that by the Player Id and Time, to obtain the Total Numbers of Players that were connected at which particular hour.
Design using Three.js and D3.