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Gist e0ac5557362c4611fc4d9a4b1591189e

✓ Published0🌍 Public
Aandybak
Last edited Aug 18, 2018
Created on Aug 18, 2018

An interactive WebGL visualization of Wythoff polyhedra construction, rendered via fragment shaders in GLSL. Users manipulate triangle vertices through spin boxes and a sphere inset, with the main view distance-marching the polyhedron in real time. Mouse input updates vertex positions on the sphere, adjusting barycentric coordinates and selecting special points, while the polyhedron rotates smoothly. The shader pair handles GUI state in one buffer and polyhedron shading in the other, using a Wythoff construction distance estimator to render the resulting geometric shape.

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