Gist 7b6be1814abc25f027a85878859ed28a
✓ Published0🌍 Public
UUtopiah
Last edited May 10, 2020
Created on May 4, 2020
This example demonstrates a collaborative physics-based game inside a Mozilla Hubs virtual room, where two teams score points by throwing a ball onto targets. It shows real-time networked gameplay with avatars, score tracking, and animated feedback. The code uses A-Frame entities, the networked-aframe (NAF) API for ownership and multiplayer sync, and the Anime.js timeline for star jump-and-scale animations. Assets are loaded from Google Poly via the media-loader component, while target positions are derived from 3D object names in the scene.
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