Gist 35407c28fd6ba2c2097d1b589630c53f
✓ Published0🌍 Public
UUtopiah
Last edited Apr 28, 2020
Created on Apr 27, 2020
This example demonstrates how to attach 3D objects to specific avatars within a Mozilla Hubs scene, using networked entities and avatar position tracking. The code identifies avatars by their display names and finds media objects by matching URL hashes in their `media-loader` components, then repositions those objects to follow the avatars in real time. It relies on Hubs’ scripting utilities, the A-Frame `AFRAME.scenes` API, and NAF (Networked-Aframe) for ownership and position updates, with object rotations adjusted slightly on each attachment. The script is designed for collaborative VR environments where staff members need virtual items tethered to their avatars.
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