Skip to main content
100%

Gist 0a078c962f93acad6420f9af7c503afa

✓ Published0🌍 Public
UUtopiah
Last edited May 3, 2020
Created on May 2, 2020

This example shows a multiplayer ball-tossing game inside a Hubs virtual room, where players score points by throwing a networked ball into one of three targets with different point values. The game loop checks the ball’s distance to each target and updates a score arrow’s position accordingly. It uses Three.js for 3D math and rendering, NAF (Networked-Aframe) for ownership and synchronization, and the Hubs utils WebExtension to fetch assets from Google Poly. The scene is animated via a `setInterval` gameloop, with ball retrieval triggered by proximity to a fetch sign.

AI-generated description

Similar vizzes