Gist 540bb6cf2f6ceada6387cc673f971498
✓ Published0🌍 Public
Aandybak
Last edited Nov 6, 2019
Created on Nov 6, 2019
This example demonstrates how to change an object’s appearance and size at runtime using Unity’s core APIs. It shows a script that accesses a GameObject’s MeshRenderer component to set its material color to red, then modifies the object’s Transform to scale it uniformly to five times its original size. The code relies on Unity’s `GetComponent<MeshRenderer>()` and the `transform.localScale` property, with `Color.red` and `Vector3` supplying the new values. The behavior is triggered directly in the `ChangeStuff()` method, illustrating a simple, immediate state change without animation or external data sources.
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