Gist e8a05cce9a76090a14ba06fd8f53a274
✓ Published0🌍 Public
Aandybak
Last edited Oct 5, 2019
Created on Oct 5, 2019
This example demonstrates a minimal Unity camera control utility through a static C# class. It exposes the main camera’s position as a property and provides a method to move it by an offset vector, while also offering a property to read or set the global time scale. The code uses Unity’s `Camera.main`, `Transform.position`, and `Time.timeScale` APIs. It shows how to encapsulate common scene-level operations in a reusable static helper, with no rendering or data visualization logic beyond the camera manipulation itself.
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