Gist 660f765a1eaf8b00dd819920da0c2613
✓ Published0🌍 Public
Aandybak
Last edited Jun 4, 2019
Created on Jun 4, 2019
This example converts a selected PNG texture into a 3D mesh using Unity’s Sprite API. It shows how the image’s alpha channel defines a tight sprite outline, which becomes the mesh’s vertex geometry, while the original texture is applied as a material. The code uses `Sprite.Create`, `SpriteMeshType.Tight`, and `Mesh` to build the object, then assigns the Standard shader and recalculates normals, bounds, and tangents. It runs only when a .png asset is selected via the editor menu.
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