Gist 3fe30c4d77ee5d16914b0563deceafe6
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UUtopiah
Last edited May 9, 2020
Created on May 9, 2020
This example shows a two-part animated sequence for a virtual-reality avatar, using timed position and rotation changes to create a simple dance-like motion. The code defines two separate animation timelines with the AFRAME.ANIME library, one targeting the avatar rig’s position along the x-axis and another targeting the head node’s rotation. Both timelines loop and pause after their initial setup, with the position shifting by one unit and the head rotating by 0.5 radians. The implementation relies on A-Frame’s entity references (`#avatar-rig` and `#avatar-pov-node`) and object3D properties to apply the transforms.
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