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Gist 022700cf05d336b0804c94278e541b0f

✓ Published0🌍 Public
UUtopiah
Last edited Apr 25, 2020
Created on Apr 25, 2020

In this animated Three.js scene, colored rings follow avatars through a networked virtual environment, with each ring positioned roughly 1.8 meters above its assigned avatar. The code uses AFRAME’s scene graph and networked-avatar selectors to track entities, while NAF.utils’ `getNetworkedEntity` and `takeOwnership` manage object control. A 50-millisecond interval repeatedly copies avatar world positions onto the ring objects, approximating y-values for vertical alignment. The visualization demonstrates real-time multi-user object tracking, pulling avatar data from the scene’s media-loader elements matched against a hash ring identifier.

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