Gist 2761dd6bd26cbb45163b317490fa58ff
✓ Published0🌍 Public
UUtopiah
Last edited Nov 9, 2020
Created on Nov 9, 2020
A WebGL-based virtual reality scene built with Exokit and A-Frame loads a Hubs environment, rendering it through a WebGL 2.0 context. The visualization shows the console log output and error stack traces from the Hubs client, capturing runtime issues such as the MediaRecorder API incompatibility and schema warnings. The example demonstrates how WebXR applications can fail and log errors when running in non-standard environments, using Three.js and the Exokit browser runtime. It highlights error handling and API compatibility challenges in mixed-reality web development.
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