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Gist 273ca366149f0a36c75674dd230980ea

✓ Published0🌍 Public
UUtopiah
Last edited May 27, 2020
Created on May 24, 2020

This example demonstrates how to copy and clone pinned 3D objects between rooms in a WebVR scene. It shows the process of serializing object metadata—source, position, rotation, and scale—from the current room, then reconstructing those objects in a target scene. The code uses A-Frame’s `media-loader`, `networked`, and `pinnable` components, along with the browser’s `document.querySelectorAll` and `console.log`. It also directly modifies the `networked-counter` component to raise the default 20-item limit before loading clones, enabling batch duplication of interactive media within the same scene.

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