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Camera movement script in Unity3D. Supports rotating, panning, and zooming. Attach to the main camera. Tutorial explaining code: http://jibransyed.wordpress.com/2013/02/22/rotating-panning-and-zooming-a-camera-in-unity/

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FFrozenfire92
Last edited Oct 18, 2013
Created on Aug 18, 2018

This example shows a Unity3D camera control script that lets users rotate, pan, and zoom the main camera with mouse input. It uses the Unity `Transform` API and `Input` class to handle mouse-button events, applying `RotateAround` for rotation, `Translate` with `Space.Self` for panning, and `Translate` with `Space.World` for zooming. The script calculates movement from screen-to-viewport coordinates to map mouse displacement, with configurable speed variables for each action.

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