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Gist df46ffa14c337c3656ded7dad051324e

✓ Published0🌍 Public
Aandybak
Last edited Mar 4, 2018
Created on Mar 4, 2018

A looping particle system in Unity creates an orbital motion effect, showing glowing particles circling a central point over a five-second cycle. The preset file configures the particle simulation to loop continuously, with physics-based velocity using rigid bodies and automatic random seeding. The scene relies on Unity's Particle System API, as configured through a YAML preset, to control simulation speed, start delay, and looping behavior. The visualization demonstrates a procedural, code-defined orbital animation rather than imported data.

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