hello-point-cloud
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11wheel
Last edited May 27, 2020
Created on Apr 28, 2020
Three.js renders a small ASCII-art point cloud in 3D space, with each glyph’s pixel position offset into a cube of 1,000 randomly placed white points. The `THREE.OrbitControls` library enables interactive rotation, zoom, and pan, while a `d3.timer` loop drives continuous re-rendering of the `WebGLRenderer` scene. The code constructs a perspective camera, defines a `PointsMaterial` with vertex colors, and builds geometry via `THREE.BufferGeometry`, producing a floating, explorable message formed from millions of scattered particles.
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