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threejs-sphere

✓ Published0🌍 Public
11wheel
Last edited Aug 22, 2016
Created on Nov 1, 2015

A red Three.js sphere moves downward in an animated WebGL scene, with repeatedly spawned random point lights flashing around it. The sphere’s position is updated each frame based on elapsed time, creating a falling arc, while new white lights appear at random locations, producing flickering illumination on the sphere’s Lambert-shaded surface. The example demonstrates basic Three.js scene setup, mesh creation, lighting, and requestAnimationFrame-driven rendering.

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