Gist 971e2c9211f59277859c2eacb270e3f3
✓ Published0🌍 Public
BbaiIey
Last edited Apr 26, 2018
Created on Apr 26, 2018
This example visualizes a synthetic particle system within a 3D scene, rendering points that drift and interact in space. It uses the FBSDKLytroKit framework to manage the scene and rendering loop, while FBSDKCoreKit and Bolts handle asynchronous operations and initialization. The visualization shows the particles as a dynamic, evolving cloud without a real-world dataset, relying on procedural generation and transform updates to create motion. The code demonstrates how to combine Facebook’s iOS SDK components for a lightweight, self-contained simulation, with the visual output driven by the LytroKit’s rendering pipeline.
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