Colorcomb
✓ Published0🌍 Public
Mmbostock
Last edited Nov 17, 2016
Created on Jul 3, 2015
Four hundred particles drift and bounce across a full-screen canvas, their paths perturbed by random forces and velocity damping. A Voronoi tessellation of their positions is drawn twice: first as a thick black stroke for contrast, then each cell is stroked with a color derived from its centroid’s screen coordinates, converted through `d3.lab` and `d3.hcl` with a hue that rotates over time. The animation uses `d3-timer`, `d3-voronoi`, and Canvas 2D rendering.
AI-generated descriptiongpl-3.0 Licensed