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Voroblobinoids

✓ Published0🌍 Public
Mmbostock
Last edited Nov 27, 2019
Created on Jul 8, 2015

A field of one hundred particle points performs a random walk with velocity damping and elastic collisions against the canvas edges. Each frame, the D3 Voronoi tessellation of these points is computed using `d3_voronoi.voronoi`, and the resulting convex cells are drawn with rounded corners via a custom `drawRoundedPolygon` function. Canvas rendering strokes the cell boundaries in white and light gray, while the particles themselves appear as small black dots. The animation loop uses `d3_timer.timer` to drive the real-time updates.

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gpl-3.0 Licensed

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