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flickgame

✓ Published0🌍 Public
Aaman-tiwari
Last edited Sep 7, 2018
Created on Sep 7, 2018

This example visualizes the drawing mechanics of the game Flickgame by reconstructing its canvas state from a serialized log of run-length encoded commands. Each command—a color token paired with a run length—is decoded and rendered as colored pixels on a grid, using a palette keyed by digits (e.g., "0" for background, "1", "8", "9", "a", "d", "e" for distinct colors). The sequential playback of these commands animates the canvas, revealing how the game’s simple drawing interactions produce a recognizable character sprite. The visualization highlights the compactness of the encoding scheme and the step-by-step construction of the image.

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