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flickgame

✓ Published0🌍 Public
Aaman-tiwari
Last edited Sep 7, 2018
Created on Sep 7, 2018

This example visualizes an animated game scene built from raw canvas drawing commands. The file contains two canvases: the first draws the game character and background using run-length encoded pixel data with colors (0 = background, 6 = dark, 8 = light, etc.), and the second draws an animated figure using color blocks and repeated frames. The visualization reconstructs a flickgame.org link, showing how sprite-like pixel art can be encoded as compact text and rendered frame by frame. The piece demonstrates the interplay between data encoding and visual output, transforming a dense string of coordinates and color codes into a playful, interactive-looking animation.

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