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flickgame

✓ Published0🌍 Public
Aaman-tiwari
Last edited Sep 7, 2018
Created on Sep 7, 2018

This example encodes a playable canvas game as a data file, using run-length encoded pixel colors to recreate the Flickgame logo. The visualization parses the `game.txt` gist, which contains paired numbers representing color codes and run lengths, and decodes them into a bitmap displayed on an HTML5 canvas. Clicking on the canvas triggers a simple interactive flicking mechanic, linking the static data representation to the original game’s playful interface.

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