Fork of 3D Cube of Spheres
An interactive Three.js visualization displays a detailed Formula 1 car on a race track, featuring realistic components like the front wing, halo, and multi-element rear wing. The scene uses WebGL rendering with dynamic lighting, including directional, rim, and spotlights, plus a checkered starting line and track markings. The car responds to keyboard input, gamepad controls, and mobile touch joysticks, accelerating, braking, and steering along the track while the OrbitControls camera maintains a fixed viewing angle.