ImageSphere
This example displays a three-dimensional globe with pan and zoom, showing a detailed world map texture on a sphere. It uses the Three.js library with `SphereGeometry` and `MeshBasicMaterial` to render the Earth, applying a texture loaded from an external image source. The camera is set with a `PerspectiveCamera` at a distance of one unit, and an animation loop continuously rotates the sphere on the X and Y axes to create a slow, spinning effect. The scene is rendered via `WebGLRenderer` with antialiasing, and the visualization automatically adapts to the browser window size. The underlying data is a static map texture rather than the city-point dataset referenced in the README.