A simple tidy workflow for handling external 3rd party code in Unity 2018
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Aandybak
Last edited Jun 23, 2018
Created on Jun 10, 2018
A simple, text-based workflow for integrating external third-party code into Unity 2018 projects, shown as a set of markdown instructions and shell/JSON snippets. The example demonstrates a manual process using `git submodule add` to clone a repository, then wiring it into the Unity package system by authoring a `package.json` with a unique identifier (e.g., `com.uap.unitytimelineevents`) and referencing it in `manifest.json` via a file path. It also documents licensing guidance for open-source assets, recommending MIT for code and Creative Commons for artwork.
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