Trembling triangle #2
An animated triangle on a canvas trembles and morphs as it fills with shifting, warm-colored bands. The rendering uses a D3 v4 timer loop to drive the shape’s jitter, with the triangle’s edges recursively subdivided to create fractal depth. Each frame, the canvas is cleared, and ten offset triangle paths are drawn in sequence with semi-transparent fills, producing a shimmering, layered effect. The code employs `d3.randomNormal`, `d3.scaleLinear`, `d3.interpolateWarm`, and the Canvas 2D API to generate the motion and color.
AI-generated descriptionSimilar to this shaky triangle but with a different offsetting technique.
forked from <a href='http://bl.ocks.org/veltman/'>veltman</a>'s block: <a href='http://bl.ocks.org/veltman/e8f864c45137b493387a4ebc46ff7da5'>Trembling triangle #2</a>