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Animate thousands of points with canvas and D3

✓ Published0🌍 Public
Aale0xB
Last edited May 18, 2017
Created on May 18, 2017

This block animates thousands of points between five different layouts—sine wave, phyllotaxis, spiral, and grid—using HTML5 canvas for rendering and D3’s timer and easing functions to drive the transitions. The animation cycles continuously through the layouts, interpolating each point’s position with a cubic ease over 1.5 seconds. Points are stored as plain objects with assigned colors from a viridis sequential scale, and canvas rendering keeps the frame rate smooth even with 7,000 points.

AI-generated description

Animate thousands of points with canvas and D3

Using D3 and d3-transition works great when animating hundreds of points with SVG, but performance breaks down when you need to animate more than a thousand. This block demonstrates a simple approach to animating thousands of points between different layouts using canvas, d3-timer, and d3-ease.

See the blog post for more details.

forked from <a href='http://bl.ocks.org/pbeshai/'>pbeshai</a>'s block: <a href='http://bl.ocks.org/pbeshai/65420c8d722cdbb0600b276c3adcc6e8'>Animate thousands of points with canvas and D3</a>

mit Licensed

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