d3 and canvas
This example demonstrates how to bind data to custom virtual elements and draw them to an HTML5 canvas using d3.v4. It renders a colorful grid of rectangles, where each cell’s size and fill style are animated via transitions. The code uses `d3.select` to append a canvas, `d3.range` to generate data, and `d3.scaleSequential` with `d3.interpolateSpectral` for color mapping. A `d3.timer` drives repeated canvas redraws, while the `draw()` function reads each custom element’s attributes (x, y, width, height, fillStyle) to paint the scene.
AI-generated descriptionPart 1 of a little d3 canvas tutorial - how to bind data and draw it to canvas
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forked from <a href='http://bl.ocks.org/larsvers/'>larsvers</a>'s block: <a href='http://bl.ocks.org/larsvers/d187337850d58a444082841c739985ca'>d3 canvas tutorial - bind and draw</a>