TATUBAAR - map thumbnail
✓ Published0🌍 Public
BBrunoDumas
Last edited Aug 13, 2018
Created on Aug 10, 2018
This interactive map editor displays a grid-based game map, where colored cells represent character spawn points for different teams, grey cells are obstacles, black cells are holes, and white cells are walkable terrain. The visualization parses a plain-text string into a grid of cells and renders them using D3.js v4 with SVG rectangles, assigning colors from a categorical color scale. The map layout is defined by an eight-by-eight grid, and the interface includes a separate rendered character sprite with its own SVG definition.
AI-generated descriptionBuilt with blockbuilder.org
forked from <a href='http://bl.ocks.org/BrunoDumas/'>BrunoDumas</a>'s block: <a href='http://bl.ocks.org/BrunoDumas/4c346bb9073cce3039a5281b94c0e630'>TATUBAAR - map creator</a>
mit Licensed