Gist e052414ca97f9d5f835b6090330c968d
✓ Published0🌍 Public
Aandybak
Last edited Sep 17, 2020
Created on Sep 17, 2020
A procedural town is generated from a jittered grid, producing extruded houses with window openings, domed roofs, ground patterns, and building edging. The example uses the `Grids.Grids` API to create the base grid, then applies `Loft`, `FaceSlide`, `FaceRemove`, `Shell`, `Dual`, `Bevel`, `Medial`, and `FaceScale` operations from the `ConwayPoly` geometry library. Random building heights and dome profiles are driven by `Random.Range` and an easing function, with all parts assembled into a single `ConwayPoly` object for display.
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