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Unity logging wrapper, for better performance and usage.

✓ Published0🌍 Public
FFrozenfire92
Last edited Nov 27, 2014
Created on Aug 4, 2015

This example shows a static, wrapper class in Unity that centralizes and extends the engine’s native logging capabilities. The code defines a `Log` API with methods for error, warning, message, and verbose severity levels, each offering both standard and format-string variants, with optional Unity `Object` context parameters for console traceability. It internally delegates to Unity’s `Debug.LogError`, `Debug.LogWarning`, and `Debug.Log` calls. The verbose tier uses `System.Diagnostics.Conditional` annotations to exclude its calls from release builds, and prefixes output with a grey `[VERBOSE]` tag.

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