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Randomized Depth-First IV

✓ Published0🌍 Public
Mmbostock
Last edited Feb 9, 2016
Created on May 12, 2014

A maze is generated on a 40x40 grid using a randomized depth-first traversal, then converted into a tree structure. The tree layout from D3 is applied to position the nodes, and SVG paths draw the links between parent and child nodes. The code uses `d3.layout.tree`, `d3.select`, and SVG path elements to render the final hierarchical visualization. The tree’s branching pattern visually reflects the maze’s corridors and dead ends, with each node representing a cell and each link a passage.

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gpl-3.0 Licensed

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