Random Traversal IV
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Mmbostock
Last edited Feb 9, 2016
Created on May 12, 2014
This example shows a tree layout applied to a recursively generated maze, producing a branching structure of connected cells. The maze is created using a randomized depth-first traversal that records edge connections, and the resulting tree is rendered as a set of black link paths. The code uses `d3.layout.tree` to compute node positions from the maze’s traversal tree, then draws each link as an SVG path with `M` and `L` commands. The visualization is built with D3 v3 and SVG, with the maze generation logic implemented in plain JavaScript.
AI-generated descriptionApplying a tree layout on random traversal.
gpl-3.0 Licensed