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trees

✓ Published0🌍 Public
TThanaporn-sk
Last edited Mar 9, 2017
Created on Mar 9, 2017

A procedural tree grows downward from a seed branch, splitting into two child branches at each depth until reaching ten levels. The SVG rendering uses tan-to-green strokes that darken with depth, and the entire tree periodically sways in a simulated breeze. Built with D3 v3, the animation runs on a second-long interval, randomly perturbing branch angles and propagating positional changes to children through `d3.select` transitions over three seconds.

AI-generated description

forked from <a href='http://bl.ocks.org/cjhin/'>cjhin</a>'s block: <a href='http://bl.ocks.org/cjhin/7d3455b76ebea88423d144e4878352a6'>trees</a>

mit Licensed

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