Gist b65c0be8abf8541ec5fe64aa185668ba
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44xDMG
Last edited Apr 9, 2017
Created on Apr 9, 2017
This example shows a Minecraft server-side spell that adjusts player movement speed by directly manipulating Bukkit API methods. The code uses `org.bukkit.Bukkit.getOnlinePlayers()` to retrieve all connected players and `setWalkSpeed(-0.1)` to set a negative walk speed, demonstrating how to alter player physics in real time. It also calls `magik.dixit(server)` to display a message in the server console. The visualization highlights the API calls and control flow, with the Bukkit library and `magikcraft.io` module as the primary dependencies.
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