Maiden Webgl Work
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Last edited Apr 25, 2019
Created on Apr 25, 2019
This WebGL example demonstrates real-time interactive 2D shape manipulation, showing a rectangle that users can translate, rotate, and scale through a dat.GUI control panel. The code builds a custom vertex and fragment shader pair that handles position transformation, converting pixel coordinates to clip space, while WebGL renders the colored rectangle on a canvas. It references WebGL Fundamentals' scaling lesson and uses the webgl-utils helper library to compile shaders, with all geometry defined as raw vertex data in a buffer.
AI-generated descriptionMaiden webgl show.
Refered from https://webglfundamentals.org.
mit Licensed