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Pin Art

✓ Published0🌍 Public
Aabernier
Last edited May 26, 2026
Created on May 26, 2026

A webcam feeds a live depth map into a Three.js WebGPU scene, where thousands of metallic capsules on a pin-art board extend and retract to reflect the user's silhouette. The depth estimation runs through the Hugging Face Transformers pipeline in the browser, producing a low-resolution depth image that drives each pin’s position. The scene uses TSL shaders for ambient occlusion, reflections, and post-processing, with OrbitControls for interactive viewing.

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