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No Antimeridian Cutting

✓ Published0🌍 Public
Mmbostock
Last edited Feb 9, 2016
Created on Jun 8, 2013

This example shows a world map rendered with D3’s Albers projection but without antimeridian cutting, allowing continuous display across the 180° meridian as the user drags to rotate the globe. The map redraws on mouse or touch movement via canvas 2D context, iterating over TopoJSON land features. The interaction uses `d3.geo.rotation` and a custom raw projection wrapper around `d3.geo.conicEqualArea`, while `d3.geo.path` handles geographic projection to screen space. Land data comes from the world-110m TopoJSON file.

AI-generated description

What D3’s Albers projection would look like without antimeridian cutting.

gpl-3.0 Licensed

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