Gist 3512056
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VVeronicaM
Last edited Aug 29, 2012
Created on Aug 29, 2012
This example demonstrates how to define and expose a custom reference signal component in an X3D scene graph, using the `ProtoDeclare` construct to specify a prototype with fields for source data, reference resources, detection hints, and event outputs. The code declares the prototype’s interface, including exposed fields for input configuration and eventOut fields for signaling detected input or errors. It relies on the X3D protocol’s field type system, such as `Strings` and `Boolean`, to structure the component’s API, though no rendering or interaction logic is implemented in this snippet.
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