Gist 3511545
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VVeronicaM
Last edited Aug 29, 2012
Created on Aug 29, 2012
This visualization shows the structure of an X3D skeletal animation system, displaying how a single bone node is defined with hierarchical children and a wide range of attributes. The code uses an XSLT stylesheet to transform XML definitions, leveraging XMTA custom types for 3D data such as vectors, rotations, and floating-point lists. It reveals the bone’s properties like translation, rotation, scale, and inverse kinematics limits, as well as skinning coordinates and weights. The rendering approach is not shown, but the data structure is explicit in the XSLT file.
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