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Connected Particles III

✓ Published0🌍 Public
Mmbostock
Last edited Feb 9, 2016
Created on Jun 26, 2015

This example renders 200 particles as small circles on an HTML5 Canvas, with each particle moving via a random walk that includes velocity damping. Lines connect pairs of particles whenever their distance is less than 60 pixels, with line opacity varying based on proximity, turning fully opaque below 40 pixels. The simulation uses a custom timer based on `requestAnimationFrame`, and the drawing relies on Canvas methods like `beginPath`, `arc`, `moveTo`, and `lineTo`. Both particle positions and connection lines are updated each frame, creating a dynamic web of interactions.

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gpl-3.0 Licensed

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