Voronoi Shuffling v2
A collection of Voronoi cells continuously shuffles across the screen as their generating points jump to new random positions. The cell outlines remain visible while their filled areas stay transparent, and the points themselves appear as small black dots. The animation uses D3 v4’s `d3.voronoi` layout to compute polygons from 100 random coordinates, with SVG `path` and `circle` elements updated via chained `transition` calls that first offset each polygon by its point’s movement and then reset it to the new cell shape.
AI-generated descriptionThis is the beginning of an experiment in sorting the polygons of a voronoi diagram.
The polygons are moving to random locations rather than sorting because I was working on how to smoothly transition them from one location to another. It's definitely not smooth at this point!
The previous version is here: <a href='http://bl.ocks.org/alexmacy/07389b74c1a83b589c1d9c67c6cef14c'>Voronoi Shuffling v1</a>