Circular Vortex Emergence
A dense cluster of a thousand particles circulates within a circular boundary, with their motion shaped by a D3 force simulation that balances collision, velocity decay, and a speed-limiting force. Clicking introduces a central vertical barrier that temporarily divides the system, altering particle trajectories and energy distribution. The simulation runs on a Canvas, with real-time red and green line charts at the bottom tracking the average squared velocities of particles on each side of the divider. The code uses `d3.forceSimulation`, custom force functions, `d3.scaleLinear`, and Canvas 2D rendering.
AI-generated descriptionTrying to make sense of the energy parameters of a simple simulation. forceCollide tends to inject energy into the system, while velocityDecay() removes some.
So, when the density of dots is low, energy tends to decrease; if it's high, energy diverges. We add another force that speeds up slow particles and slows down the fastest…
Click to add a central barrier.
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