Particle collision
✓ Published0🌍 Public
FFrissAnalytics
Last edited Sep 19, 2018
Created on Dec 8, 2016
A swarm of 1,500 glowing particles falls and collides within shifting circular walls and a planet-like boundary, leaving colorful motion trails on a black canvas. The simulation uses `d3.forceSimulation` with custom collision, gravity, and wall-locking forces, rendered via Canvas 2D. Two particle groups cycle through D3 color interpolators (e.g., `d3.interpolateViridis`, `d3.interpolateMagma`), and randomized settings for radius, gravity, and palette timing make each reload unique.
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mit Licensed