Random Search II
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Mmbostock
Last edited Feb 9, 2016
Created on Apr 28, 2014
A maze generated with Wilson’s algorithm is solved through random search. The gray frontier cells expand in random order, while the magenta path highlights the current best-scoring route toward the goal. The visualization uses D3 v3 and Canvas 2D drawing, with a timer running ten random frontier explorations per frame. Cell scores are computed as squared Euclidean distance to the goal, and the animation stops when the goal cell is reached.
AI-generated descriptionThis maze is generated using Wilson’s algorithm and then solved using random search. Compare to best-first search. See random search on a maze generated using random traversal.
gpl-3.0 Licensed